Game as a Service (GaaS) Market - Global Outlook and Forecast 2023-2027

Report ID: 685335 | Published Date: Jan 2025 | No. of Page: 109 | Base Year: 2024 | Rating: 4.1 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Game as a Service (GaaS) Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Game as a Service (GaaS) Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Game as a Service (GaaS) Overall Market Size
    2.1 Global Game as a Service (GaaS) Market Size: 2021 VS 2027
    2.2 Global Game as a Service (GaaS) Market Size, Prospects & Forecasts: 2016-2027
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Game as a Service (GaaS) Players in Global Market
    3.2 Top Global Game as a Service (GaaS) Companies Ranked by Revenue
    3.3 Global Game as a Service (GaaS) Revenue by Companies
    3.4 Top 3 and Top 5 Game as a Service (GaaS) Companies in Global Market, by Revenue in 2020
    3.5 Global Companies Game as a Service (GaaS) Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Game as a Service (GaaS) Players in Global Market
        3.6.1 List of Global Tier 1 Game as a Service (GaaS) Companies
        3.6.2 List of Global Tier 2 and Tier 3 Game as a Service (GaaS) Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Game as a Service (GaaS) Market Size Markets, 2021 & 2027
        4.1.2 PC
        4.1.3 Mobile
    4.2 By Type - Global Game as a Service (GaaS) Revenue & Forecasts
        4.2.1 By Type - Global Game as a Service (GaaS) Revenue, 2016-2021
        4.2.2 By Type - Global Game as a Service (GaaS) Revenue, 2022-2027
        4.2.3 By Type - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Game as a Service (GaaS) Market Size, 2021 & 2027
        5.1.2 Commercial
        5.1.3 Personal
    5.2 By Application - Global Game as a Service (GaaS) Revenue & Forecasts
        5.2.1 By Application - Global Game as a Service (GaaS) Revenue, 2016-2021
        5.2.2 By Application - Global Game as a Service (GaaS) Revenue, 2022-2027
        5.2.3 By Application - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
6 Sights by Region
    6.1 By Region - Global Game as a Service (GaaS) Market Size, 2021 & 2027
    6.2 By Region - Global Game as a Service (GaaS) Revenue & Forecasts
        6.2.1 By Region - Global Game as a Service (GaaS) Revenue, 2016-2021
        6.2.2 By Region - Global Game as a Service (GaaS) Revenue, 2022-2027
        6.2.3 By Region - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
    6.3 North America
        6.3.1 By Country - North America Game as a Service (GaaS) Revenue, 2016-2027
        6.3.2 US Game as a Service (GaaS) Market Size, 2016-2027
        6.3.3 Canada Game as a Service (GaaS) Market Size, 2016-2027
        6.3.4 Mexico Game as a Service (GaaS) Market Size, 2016-2027
    6.4 Europe
        6.4.1 By Country - Europe Game as a Service (GaaS) Revenue, 2016-2027
        6.4.2 Germany Game as a Service (GaaS) Market Size, 2016-2027
        6.4.3 France Game as a Service (GaaS) Market Size, 2016-2027
        6.4.4 U.K. Game as a Service (GaaS) Market Size, 2016-2027
        6.4.5 Italy Game as a Service (GaaS) Market Size, 2016-2027
        6.4.6 Russia Game as a Service (GaaS) Market Size, 2016-2027
        6.4.7 Nordic Countries Game as a Service (GaaS) Market Size, 2016-2027
        6.4.8 Benelux Game as a Service (GaaS) Market Size, 2016-2027
    6.5 Asia
        6.5.1 By Region - Asia Game as a Service (GaaS) Revenue, 2016-2027
        6.5.2 China Game as a Service (GaaS) Market Size, 2016-2027
        6.5.3 Japan Game as a Service (GaaS) Market Size, 2016-2027
        6.5.4 South Korea Game as a Service (GaaS) Market Size, 2016-2027
        6.5.5 Southeast Asia Game as a Service (GaaS) Market Size, 2016-2027
        6.5.6 India Game as a Service (GaaS) Market Size, 2016-2027
    6.6 South America
        6.6.1 By Country - South America Game as a Service (GaaS) Revenue, 2016-2027
        6.6.2 Brazil Game as a Service (GaaS) Market Size, 2016-2027
        6.6.3 Argentina Game as a Service (GaaS) Market Size, 2016-2027
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Game as a Service (GaaS) Revenue, 2016-2027
        6.7.2 Turkey Game as a Service (GaaS) Market Size, 2016-2027
        6.7.3 Israel Game as a Service (GaaS) Market Size, 2016-2027
        6.7.4 Saudi Arabia Game as a Service (GaaS) Market Size, 2016-2027
        6.7.5 UAE Game as a Service (GaaS) Market Size, 2016-2027
7 Players Profiles
    7.1 Sony
        7.1.1 Sony Corporate Summary
        7.1.2 Sony Business Overview
        7.1.3 Sony Game as a Service (GaaS) Major Product Offerings
        7.1.4 Sony Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.1.5 Sony Key News
    7.2 Nvidia
        7.2.1 Nvidia Corporate Summary
        7.2.2 Nvidia Business Overview
        7.2.3 Nvidia Game as a Service (GaaS) Major Product Offerings
        7.2.4 Nvidia Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.2.5 Nvidia Key News
    7.3 Microsoft
        7.3.1 Microsoft Corporate Summary
        7.3.2 Microsoft Business Overview
        7.3.3 Microsoft Game as a Service (GaaS) Major Product Offerings
        7.3.4 Microsoft Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.3.5 Microsoft Key News
    7.4 EA
        7.4.1 EA Corporate Summary
        7.4.2 EA Business Overview
        7.4.3 EA Game as a Service (GaaS) Major Product Offerings
        7.4.4 EA Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.4.5 EA Key News
    7.5 Huawei
        7.5.1 Huawei Corporate Summary
        7.5.2 Huawei Business Overview
        7.5.3 Huawei Game as a Service (GaaS) Major Product Offerings
        7.5.4 Huawei Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.5.5 Huawei Key News
    7.6 Favro AB
        7.6.1 Favro AB Corporate Summary
        7.6.2 Favro AB Business Overview
        7.6.3 Favro AB Game as a Service (GaaS) Major Product Offerings
        7.6.4 Favro AB Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.6.5 Favro AB Key News
    7.7 Alibaba Cloud
        7.7.1 Alibaba Cloud Corporate Summary
        7.7.2 Alibaba Cloud Business Overview
        7.7.3 Alibaba Cloud Game as a Service (GaaS) Major Product Offerings
        7.4.4 Alibaba Cloud Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.7.5 Alibaba Cloud Key News
    7.8 Tencent Cloud
        7.8.1 Tencent Cloud Corporate Summary
        7.8.2 Tencent Cloud Business Overview
        7.8.3 Tencent Cloud Game as a Service (GaaS) Major Product Offerings
        7.8.4 Tencent Cloud Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.8.5 Tencent Cloud Key News
    7.9 China Mobile
        7.9.1 China Mobile Corporate Summary
        7.9.2 China Mobile Business Overview
        7.9.3 China Mobile Game as a Service (GaaS) Major Product Offerings
        7.9.4 China Mobile Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.9.5 China Mobile Key News
    7.10 China Unicom
        7.10.1 China Unicom Corporate Summary
        7.10.2 China Unicom Business Overview
        7.10.3 China Unicom Game as a Service (GaaS) Major Product Offerings
        7.10.4 China Unicom Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.10.5 China Unicom Key News
    7.11 China Telecom
        7.11.1 China Telecom Corporate Summary
        7.11.2 China Telecom Business Overview
        7.11.3 China Telecom Game as a Service (GaaS) Major Product Offerings
        7.11.4 China Telecom Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.11.5 China Telecom Key News
    7.12 51ias
        7.12.1 51ias Corporate Summary
        7.12.2 51ias Business Overview
        7.12.3 51ias Game as a Service (GaaS) Major Product Offerings
        7.12.4 51ias Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.12.5 51ias Key News
    7.13 Shunwang Technology
        7.13.1 Shunwang Technology Corporate Summary
        7.13.2 Shunwang Technology Business Overview
        7.13.3 Shunwang Technology Game as a Service (GaaS) Major Product Offerings
        7.13.4 Shunwang Technology Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.13.5 Shunwang Technology Key News
    7.14 Wanmei Game
        7.14.1 Wanmei Game Corporate Summary
        7.14.2 Wanmei Game Business Overview
        7.14.3 Wanmei Game Game as a Service (GaaS) Major Product Offerings
        7.14.4 Wanmei Game Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.14.5 Wanmei Game Key News
    7.15 Nenly
        7.15.1 Nenly Corporate Summary
        7.15.2 Nenly Business Overview
        7.15.3 Nenly Game as a Service (GaaS) Major Product Offerings
        7.15.4 Nenly Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.15.5 Nenly Key News
    7.16 Egret
        7.16.1 Egret Corporate Summary
        7.16.2 Egret Business Overview
        7.16.3 Egret Game as a Service (GaaS) Major Product Offerings
        7.16.4 Egret Game as a Service (GaaS) Revenue in Global (2016-2021)
        7.16.5 Egret Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Game as a Service (GaaS) Market Opportunities & Trends in Global Market
    Table 2. Game as a Service (GaaS) Market Drivers in Global Market
    Table 3. Game as a Service (GaaS) Market Restraints in Global Market
    Table 4. Key Players of Game as a Service (GaaS) in Global Market
    Table 5. Top Game as a Service (GaaS) Players in Global Market, Ranking by Revenue (2019)
    Table 6. Global Game as a Service (GaaS) Revenue by Companies, (US$, Mn), 2016-2021
    Table 7. Global Game as a Service (GaaS) Revenue Share by Companies, 2016-2021
    Table 8. Global Companies Game as a Service (GaaS) Product Type
    Table 9. List of Global Tier 1 Game as a Service (GaaS) Companies, Revenue (US$, Mn) in 2020 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Game as a Service (GaaS) Companies, Revenue (US$, Mn) in 2020 and Market Share
    Table 11. By Type – Global Game as a Service (GaaS) Revenue, (US$, Mn), 2021 VS 2027
    Table 12. By Type - Game as a Service (GaaS) Revenue in Global (US$, Mn), 2016-2021
    Table 13. By Type - Game as a Service (GaaS) Revenue in Global (US$, Mn), 2022-2027
    Table 14. By Application – Global Game as a Service (GaaS) Revenue, (US$, Mn), 2021 VS 2027
    Table 15. By Application - Game as a Service (GaaS) Revenue in Global (US$, Mn), 2016-2021
    Table 16. By Application - Game as a Service (GaaS) Revenue in Global (US$, Mn), 2022-2027
    Table 17. By Region – Global Game as a Service (GaaS) Revenue, (US$, Mn), 2021 VS 2027
    Table 18. By Region - Global Game as a Service (GaaS) Revenue (US$, Mn), 2016-2021
    Table 19. By Region - Global Game as a Service (GaaS) Revenue (US$, Mn), 2022-2027
    Table 20. By Country - North America Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2021
    Table 21. By Country - North America Game as a Service (GaaS) Revenue, (US$, Mn), 2022-2027
    Table 22. By Country - Europe Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2021
    Table 23. By Country - Europe Game as a Service (GaaS) Revenue, (US$, Mn), 2022-2027
    Table 24. By Region - Asia Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2021
    Table 25. By Region - Asia Game as a Service (GaaS) Revenue, (US$, Mn), 2022-2027
    Table 26. By Country - South America Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2021
    Table 27. By Country - South America Game as a Service (GaaS) Revenue, (US$, Mn), 2022-2027
    Table 28. By Country - Middle East & Africa Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2021
    Table 29. By Country - Middle East & Africa Game as a Service (GaaS) Revenue, (US$, Mn), 2022-2027
    Table 30. Sony Corporate Summary
    Table 31. Sony Game as a Service (GaaS) Product Offerings
    Table 32. Sony Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 33. Nvidia Corporate Summary
    Table 34. Nvidia Game as a Service (GaaS) Product Offerings
    Table 35. Nvidia Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 36. Microsoft Corporate Summary
    Table 37. Microsoft Game as a Service (GaaS) Product Offerings
    Table 38. Microsoft Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 39. EA Corporate Summary
    Table 40. EA Game as a Service (GaaS) Product Offerings
    Table 41. EA Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 42. Huawei Corporate Summary
    Table 43. Huawei Game as a Service (GaaS) Product Offerings
    Table 44. Huawei Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 45. Favro AB Corporate Summary
    Table 46. Favro AB Game as a Service (GaaS) Product Offerings
    Table 47. Favro AB Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 48. Alibaba Cloud Corporate Summary
    Table 49. Alibaba Cloud Game as a Service (GaaS) Product Offerings
    Table 50. Alibaba Cloud Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 51. Tencent Cloud Corporate Summary
    Table 52. Tencent Cloud Game as a Service (GaaS) Product Offerings
    Table 53. Tencent Cloud Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 54. China Mobile Corporate Summary
    Table 55. China Mobile Game as a Service (GaaS) Product Offerings
    Table 56. China Mobile Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 57. China Unicom Corporate Summary
    Table 58. China Unicom Game as a Service (GaaS) Product Offerings
    Table 59. China Unicom Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 60. China Telecom Corporate Summary
    Table 61. China Telecom Game as a Service (GaaS) Product Offerings
    Table 62. China Telecom Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 63. 51ias Corporate Summary
    Table 64. 51ias Game as a Service (GaaS) Product Offerings
    Table 65. 51ias Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 66. Shunwang Technology Corporate Summary
    Table 67. Shunwang Technology Game as a Service (GaaS) Product Offerings
    Table 68. Shunwang Technology Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 69. Wanmei Game Corporate Summary
    Table 70. Wanmei Game Game as a Service (GaaS) Product Offerings
    Table 71. Wanmei Game Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 72. Nenly Corporate Summary
    Table 73. Nenly Game as a Service (GaaS) Product Offerings
    Table 74. Nenly Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
    Table 75. Egret Corporate Summary
    Table 76. Egret Game as a Service (GaaS) Product Offerings
    Table 77. Egret Game as a Service (GaaS) Revenue (US$, Mn), (2016-2021)
List of Figures
    Figure 1. Game as a Service (GaaS) Segment by Type
    Figure 2. Game as a Service (GaaS) Segment by Application
    Figure 3. Global Game as a Service (GaaS) Market Overview: 2020
    Figure 4. Key Caveats
    Figure 5. Global Game as a Service (GaaS) Market Size: 2021 VS 2027 (US$, Mn)
    Figure 6. Global Game as a Service (GaaS) Revenue, 2016-2027 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Game as a Service (GaaS) Revenue in 2020
    Figure 8. By Type - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 9. By Application - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 10. By Region - Global Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 11. By Country - North America Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 12. US Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 13. Canada Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 14. Mexico Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 15. By Country - Europe Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 16. Germany Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 17. France Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 18. U.K. Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 19. Italy Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 20. Russia Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 21. Nordic Countries Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 22. Benelux Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 23. By Region - Asia Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 24. China Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 25. Japan Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 26. South Korea Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 27. Southeast Asia Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 28. India Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 29. By Country - South America Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 30. Brazil Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 31. Argentina Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 32. By Country - Middle East & Africa Game as a Service (GaaS) Revenue Market Share, 2016-2027
    Figure 33. Turkey Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 34. Israel Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 35. Saudi Arabia Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 36. UAE Game as a Service (GaaS) Revenue, (US$, Mn), 2016-2027
    Figure 37. Sony Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 38. Nvidia Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 39. Microsoft Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 40. EA Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 41. Huawei Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 42. Favro AB Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 43. Alibaba Cloud Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 44. Tencent Cloud Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 45. China Mobile Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 46. China Unicom Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 47. China Telecom Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 48. 51ias Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 49. Shunwang Technology Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 50. Wanmei Game Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 51. Nenly Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 52. Egret Game as a Service (GaaS) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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Frequently Asked Questions
Game as a Service Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Game as a Service Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Game as a Service Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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