Post-pandemic Era-Global Serious Games Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2015-2026

Report ID: 256535 | Published Date: Jan 2025 | No. of Page: 102 | Base Year: 2024 | Rating: 3.9 | Webstory: Check our Web story
Table of Contents

Global Serious Games Market Analysis 2020, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
1 Market Scope
    1.1 Product Details and Introduction
      1.1.1 Enterprises -Product Introduction and Major Manufacturers
      1.1.2 Consumers -Product Introduction and Major Manufacturers
    1.2 Market Snapshot
      1.2.1 Major Companies Overview
      1.2.2 Market Concentration
      1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Global Serious Games Market Assessment, by Segmentation
    2.1 Type Breakdown Estimates & Forecast, Sales Volume (2015-2026)
    2.2 Type Breakdown Estimates & Forecast, Sales Value (2015-2026)
    2.3 Application Breakdown Estimates & Forecast, by Application (2015-2026)
3 Regional Market Analysis
    3.1 China Serious Games Market
      3.1.1 Top Companies leading Serious Games Development in China (2015-2020)
      3.1.2 Sales Value of Major Company in China Market (2015-2020)
      3.1.3 China Serious Games Price (USD/Unit), by Type (2019-2020)
      3.1.4 Sales in China Market, by Type (2015-2026)
    3.2 EU Serious Games Market
      3.2.1 Top Companies leading Serious Games Development in EU (2015-2020)
      3.2.2 Sales Value of Major Company in EU Market (2015-2020)
      3.2.3 EU Serious Games Price (USD/Unit), by Type (2019-2020)
      3.2.4 Sales in EU Market, by Type (2015-2026)
    3.3 USA Serious Games Market
      3.3.1 Top Companies leading Serious Games Development in USA (2015-2020)
      3.3.2 Sales Value of Major Company in USA Market (2015-2020)
      3.3.3 USA Serious Games Price (USD/Unit), by Type (2019-2020)
      3.3.4 Sales in USA Market, by Type (2015-2026)
    3.4 Japan Serious Games Market
      3.4.1 Top Companies leading Serious Games Development in Japan (2015-2020)
      3.4.2 Sales Value of Major Company in Japan Market (2015-2020)
      3.4.3 Japan Serious Games Price (USD/Unit), by Type (2019-2020)
      3.4.4 Sales in Japan Market, by Type (2015-2026)
    3.5 India Serious Games Market
      3.5.1 Top Companies leading Serious Games Development in India (2015-2020)
      3.5.2 Sales Value of Major Company in India Market (2015-2020)
      3.5.3 India Serious Games Price (USD/Unit), by Type (2019-2020)
      3.5.4 Sales in India Market, by Type (2015-2026)
    3.6 Southeast Asia Serious Games Market
      3.6.1 Top Companies leading Serious Games Development in Southeast Asia (2015-2020)
      3.6.2 Sales Value of Major Company in Southeast Asia Market (2015-2020)
      3.6.3 Southeast Asia Serious Games Price (USD/Unit), by Type (2019-2020)
      3.6.4 Sales in Southeast Asia Market, by Type (2015-2026)
    3.7 South America Serious Games Market
      3.7.1 Top Companies leading Serious Games Development in South America (2015-2020)
      3.7.2 Sales Value of Major Company in South America Market (2015-2020)
      3.7.3 South America Serious Games Price (USD/Unit), by Type (2019-2020)
      3.7.4 Sales in South America Market, by Type (2015-2026)
4 Value Chain (Impact of COVID-19)
    4.1 Serious Games Value Chain Analysis
      4.1.1 Upstream
      4.1.2 Downstream
    4.2 COVID-19 Impact on Serious Games Industry
      4.2.1 Industrial Policy Issued Under the Epidemic Situation
    4.3 Cost-Under the Epidemic Situation
      4.3.1 Cost of Raw Material
    4.4 Channel Analysis
      4.4.1 Distribution Channel-Under the Epidemic Situation
      4.4.2 Distributors
5 Regional Market Forecast (2021-2026)
    5.1 Global Serious Games Sales and Growth Rate (2021-2026)
    5.2 Global Serious Games Sales Value and Growth Rate (2021-2026)

6 Serious Games Competitive Analysis
     6.1 BreakAway, Ltd.
        6.1.1 BreakAway, Ltd. Company Profiles
        6.1.2 BreakAway, Ltd. Product Introduction
        6.1.3 BreakAway, Ltd. Serious Games Production, Revenue (2015-2020)
        6.1.4 SWOT Analysis
     6.2 Designing Digitally, Inc.
        6.2.1 Designing Digitally, Inc. Company Profiles
        6.2.2 Designing Digitally, Inc. Product Introduction
        6.2.3 Designing Digitally, Inc. Serious Games Production, Revenue (2015-2020)
        6.2.4 SWOT Analysis
     6.3 DIGINEXT
        6.3.1 DIGINEXT Company Profiles
        6.3.2 DIGINEXT Product Introduction
        6.3.3 DIGINEXT Serious Games Production, Revenue (2015-2020)
        6.3.4 SWOT Analysis
     6.4 IBM Corporation
        6.4.1 IBM Corporation Company Profiles
        6.4.2 IBM Corporation Product Introduction
        6.4.3 IBM Corporation Serious Games Production, Revenue (2015-2020)
        6.4.4 SWOT Analysis
     6.5 Intuition
        6.5.1 Intuition Company Profiles
        6.5.2 Intuition Product Introduction
        6.5.3 Intuition Serious Games Production, Revenue (2015-2020)
        6.5.4 SWOT Analysis
     6.6 Learning Nexus Ltd
        6.6.1 Learning Nexus Ltd Company Profiles
        6.6.2 Learning Nexus Ltd Product Introduction
        6.6.3 Learning Nexus Ltd Serious Games Production, Revenue (2015-2020)
        6.6.4 SWOT Analysis
     6.7 Nintendo Co., Ltd.
        6.7.1 Nintendo Co., Ltd. Company Profiles
        6.7.2 Nintendo Co., Ltd. Product Introduction
        6.7.3 Nintendo Co., Ltd. Serious Games Production, Revenue (2015-2020)
        6.7.4 SWOT Analysis
     6.8 Promotion Software GmbH
        6.8.1 Promotion Software GmbH Company Profiles
        6.8.2 Promotion Software GmbH Product Introduction
        6.8.3 Promotion Software GmbH Serious Games Production, Revenue (2015-2020)
        6.8.4 SWOT Analysis
     6.9 Revelian
        6.9.1 Revelian Company Profiles
        6.9.2 Revelian Product Introduction
        6.9.3 Revelian Serious Games Production, Revenue (2015-2020)
        6.9.4 SWOT Analysis
     6.10 Tata Interactive Systems
        6.10.1 Tata Interactive Systems Company Profiles
        6.10.2 Tata Interactive Systems Product Introduction
        6.10.3 Tata Interactive Systems Serious Games Production, Revenue (2015-2020)
        6.10.4 SWOT Analysis
7 Conclusion


List of Tables and Figures

    Figure Product Introduction
    Table Production (K Units) and Revenue (Million USD) of Major Players (2015-2020)
    Figure Global Serious Games Production Market Share of Top 5 Players
    Table CAGR of Major Market (2021-2026)
    Table CAGR in Terms of Production of Each Type (2015-2026)
    Table CAGR in Terms of Production of Each Application (2015-2026)
    Table Global Serious Games Sales (K Unit) by Type (2015-2026)
    Figure Global Serious Games Sales (K Unit) and Growth Rate (2015-2026)
    Figure Global Serious Games Sales Market Share (%) by Type (2019 -2020)
    Table Global Serious Games Sales Value (Million USD) by Type (2015-2026)
    Figure Global Serious Games Sales Value (Million USD) and Growth Rate (2015-2026)
    Figure Global Serious Games Sales Value Market Share (%) by Type (2019-2020)
    Table Global Serious Games Sales (K Unit) by Application (2015-2026)
    Table China Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table China Serious Games Sales Market Share of Major Company (2015-2020)
    Table China Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure China Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table China Serious Games Sales Value Share of Major Company (2015-2020)
    Table China Serious Games Price (USD/Unit), by Type (2019-2020)
    Table China Serious Games Sales (Unit) by Type (2015-2026)
    Figure China Serious Games Sales (Unit) by Type (2015-2026)
    Table EU Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table EU Serious Games Sales Market Share of Major Company (2015-2020)
    Table EU Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure EU Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table EU Serious Games Sales Value Share of Major Company (2015-2020)
    Table EU Serious Games Price (USD/Unit), by Type (2019-2020)
    Table EU Serious Games Sales (Unit) by Type (2015-2026)
    Figure EU Serious Games Sales (Unit) by Type (2015-2026)
    Table USA Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table USA Serious Games Sales Market Share of Major Company (2015-2020)
    Table USA Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure USA Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table USA Serious Games Sales Value Share of Major Company (2015-2020)
    Table USA Serious Games Price (USD/Unit), by Type (2019-2020)
    Table USA Serious Games Sales (Unit) by Type (2015-2026)
    Figure USA Serious Games Sales (Unit) by Type (2015-2026)
    Table Japan Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table Japan Serious Games Sales Market Share of Major Company (2015-2020)
    Table Japan Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure Japan Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table Japan Serious Games Sales Value Share of Major Company (2015-2020)
    Table Japan Serious Games Price (USD/Unit), by Type (2019-2020)
    Table Japan Serious Games Sales (Unit) by Type (2015-2026)
    Figure Japan Serious Games Sales (Unit) by Type (2015-2026)
    Table India Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table India Serious Games Sales Market Share of Major Company (2015-2020)
    Table India Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure India Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table India Serious Games Sales Value Share of Major Company (2015-2020)
    Table India Serious Games Price (USD/Unit), by Type (2019-2020)
    Table India Serious Games Sales (Unit) by Type (2015-2026)
    Figure India Serious Games Sales (Unit) by Type (2015-2026)
    Table Southeast Asia Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table Southeast Asia Serious Games Sales Market Share of Major Company (2015-2020)
    Table Southeast Asia Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure Southeast Asia Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table Southeast Asia Serious Games Sales Value Share of Major Company (2015-2020)
    Table Southeast Asia Serious Games Price (USD/Unit), by Type (2019-2020)
    Table Southeast Asia Serious Games Sales (Unit) by Type (2015-2026)
    Figure Southeast Asia Serious Games Sales (Unit) by Type (2015-2026)
    Table South America Serious Games Sales (K Unit) of Major Company (2015-2020)
    Table South America Serious Games Sales Market Share of Major Company (2015-2020)
    Table South America Serious Games Sales Value (Million USD) of Major Company (2015-2020)
    Figure South America Serious Games Sales Value (Million USD) and Growth Rate (2015-2020)
    Table South America Serious Games Sales Value Share of Major Company (2015-2020)
    Table South America Serious Games Price (USD/Unit), by Type (2019-2020)
    Table South America Serious Games Sales (Unit) by Type (2015-2026)
    Figure South America Serious Games Sales (Unit) by Type (2015-2026)
    Figure Value Chain Structure of Serious Games
    Table Value Chain
    Table Key Suppliers of Raw Material/Components
    Table Key Downstream Customer in Each Application Field
    Table Industry News List of Serious Games
    Figure Cost Structure of Serious Games in 2020
    Table Distributors/Traders List
    Table Regional Market Sales (K Unit) (2021-2026)
    Table Regional Market Sales Share (2021-2026)
    Figure Global Serious Games Sales (Unit), Growth Rate & Market Share (2021-2026)
    Table Regional Market Sales Value (Million USD) (2021-2026)
    Table Regional Market Sales Value Share (2021-2026)
    Figure Global Serious Games Sales Value (Million USD), Growth Rate & Market Share (2021-2026)
    Table BreakAway, Ltd. Profiles
    Table BreakAway, Ltd. Serious Games Product Introduction
    Table BreakAway, Ltd. Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure BreakAway, Ltd. SWOT Analysis
    Table ????Designing Digitally, Inc. Profiles
    Table ????Designing Digitally, Inc. Serious Games Product Introduction
    Table ????Designing Digitally, Inc. Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Designing Digitally, Inc. SWOT Analysis
    Table ????DIGINEXT Profiles
    Table ????DIGINEXT Serious Games Product Introduction
    Table ????DIGINEXT Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????DIGINEXT SWOT Analysis
    Table ????IBM Corporation Profiles
    Table ????IBM Corporation Serious Games Product Introduction
    Table ????IBM Corporation Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????IBM Corporation SWOT Analysis
    Table ????Intuition Profiles
    Table ????Intuition Serious Games Product Introduction
    Table ????Intuition Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Intuition SWOT Analysis
    Table ????Learning Nexus Ltd Profiles
    Table ????Learning Nexus Ltd Serious Games Product Introduction
    Table ????Learning Nexus Ltd Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Learning Nexus Ltd SWOT Analysis
    Table ????Nintendo Co., Ltd. Profiles
    Table ????Nintendo Co., Ltd. Serious Games Product Introduction
    Table ????Nintendo Co., Ltd. Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Nintendo Co., Ltd. SWOT Analysis
    Table ????Promotion Software GmbH Profiles
    Table ????Promotion Software GmbH Serious Games Product Introduction
    Table ????Promotion Software GmbH Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Promotion Software GmbH SWOT Analysis
    Table ????Revelian Profiles
    Table ????Revelian Serious Games Product Introduction
    Table ????Revelian Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
    Figure ????Revelian SWOT Analysis
    Table ????Tata Interactive Systems Profiles
    Table ????Tata Interactive Systems Serious Games Product Introduction
    Table ????Tata Interactive Systems Serious Games Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)

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Frequently Asked Questions
Post-pandemic Era-Global Serious Games Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Post-pandemic Era-Global Serious Games Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Post-pandemic Era-Global Serious Games Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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