Higher Education Learning Analytics
Higher Education Learning Analytics market is segmented by players, region (country), by Type and ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Higher Education Game-based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Rognitive Ability-Based Game-Based Learning 1.2.3 Language Learning-Related Game-Based Learning 1.2.4 Stem-Based Game-Based Learning 1.3 Market by Application 1.3.1 Global Higher Education Game-based Learning Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Educational Institutions 1.3.3 Universities 1.3.4 Training Organizations 1.3.5 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Higher Education Game-based Learning Market Perspective (2017-2028) 2.2 Higher Education Game-based Learning Growth Trends by Region 2.2.1 Higher Education Game-based Learning Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Higher Education Game-based Learning Historic Market Size by Region (2017-2022) 2.2.3 Higher Education Game-based Learning Forecasted Market Size by Region (2023-2028) 2.3 Higher Education Game-based Learning Market Dynamics 2.3.1 Higher Education Game-based Learning Industry Trends 2.3.2 Higher Education Game-based Learning Market Drivers 2.3.3 Higher Education Game-based Learning Market Challenges 2.3.4 Higher Education Game-based Learning Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Higher Education Game-based Learning Players by Revenue 3.1.1 Global Top Higher Education Game-based Learning Players by Revenue (2017-2022) 3.1.2 Global Higher Education Game-based Learning Revenue Market Share by Players (2017-2022) 3.2 Global Higher Education Game-based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Higher Education Game-based Learning Revenue 3.4 Global Higher Education Game-based Learning Market Concentration Ratio 3.4.1 Global Higher Education Game-based Learning Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Higher Education Game-based Learning Revenue in 2021 3.5 Higher Education Game-based Learning Key Players Head office and Area Served 3.6 Key Players Higher Education Game-based Learning Product Solution and Service 3.7 Date of Enter into Higher Education Game-based Learning Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Higher Education Game-based Learning Breakdown Data by Type 4.1 Global Higher Education Game-based Learning Historic Market Size by Type (2017-2022) 4.2 Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2028) 5 Higher Education Game-based Learning Breakdown Data by Application 5.1 Global Higher Education Game-based Learning Historic Market Size by Application (2017-2022) 5.2 Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Higher Education Game-based Learning Market Size (2017-2028) 6.2 North America Higher Education Game-based Learning Market Size by Country (2017-2022) 6.3 North America Higher Education Game-based Learning Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Higher Education Game-based Learning Market Size (2017-2028) 7.2 Europe Higher Education Game-based Learning Market Size by Country (2017-2022) 7.3 Europe Higher Education Game-based Learning Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Higher Education Game-based Learning Market Size (2017-2028) 8.2 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2017-2022) 8.3 Asia-Pacific Higher Education Game-based Learning Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Higher Education Game-based Learning Market Size (2017-2028) 9.2 Latin America Higher Education Game-based Learning Market Size by Country (2017-2022) 9.3 Latin America Higher Education Game-based Learning Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Higher Education Game-based Learning Market Size (2017-2028) 10.2 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2017-2022) 10.3 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 McGraw-Hill Education 11.1.1 McGraw-Hill Education Company Detail 11.1.2 McGraw-Hill Education Business Overview 11.1.3 McGraw-Hill Education Higher Education Game-based Learning Introduction 11.1.4 McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2017-2022) 11.1.5 McGraw-Hill Education Recent Development 11.2 PlayGen 11.2.1 PlayGen Company Detail 11.2.2 PlayGen Business Overview 11.2.3 PlayGen Higher Education Game-based Learning Introduction 11.2.4 PlayGen Revenue in Higher Education Game-based Learning Business (2017-2022) 11.2.5 PlayGen Recent Development 11.3 Toolwire 11.3.1 Toolwire Company Detail 11.3.2 Toolwire Business Overview 11.3.3 Toolwire Higher Education Game-based Learning Introduction 11.3.4 Toolwire Revenue in Higher Education Game-based Learning Business (2017-2022) 11.3.5 Toolwire Recent Development 11.4 Totem Learning 11.4.1 Totem Learning Company Detail 11.4.2 Totem Learning Business Overview 11.4.3 Totem Learning Higher Education Game-based Learning Introduction 11.4.4 Totem Learning Revenue in Higher Education Game-based Learning Business (2017-2022) 11.4.5 Totem Learning Recent Development 11.5 Lumos Labs 11.5.1 Lumos Labs Company Detail 11.5.2 Lumos Labs Business Overview 11.5.3 Lumos Labs Higher Education Game-based Learning Introduction 11.5.4 Lumos Labs Revenue in Higher Education Game-based Learning Business (2017-2022) 11.5.5 Lumos Labs Recent Development 11.6 Triseum 11.6.1 Triseum Company Detail 11.6.2 Triseum Business Overview 11.6.3 Triseum Higher Education Game-based Learning Introduction 11.6.4 Triseum Revenue in Higher Education Game-based Learning Business (2017-2022) 11.6.5 Triseum Recent Development 11.7 Designing Digitally 11.7.1 Designing Digitally Company Detail 11.7.2 Designing Digitally Business Overview 11.7.3 Designing Digitally Higher Education Game-based Learning Introduction 11.7.4 Designing Digitally Revenue in Higher Education Game-based Learning Business (2017-2022) 11.7.5 Designing Digitally Recent Development 11.8 Forio 11.8.1 Forio Company Detail 11.8.2 Forio Business Overview 11.8.3 Forio Higher Education Game-based Learning Introduction 11.8.4 Forio Revenue in Higher Education Game-based Learning Business (2017-2022) 11.8.5 Forio Recent Development 11.9 Innovative Dutch 11.9.1 Innovative Dutch Company Detail 11.9.2 Innovative Dutch Business Overview 11.9.3 Innovative Dutch Higher Education Game-based Learning Introduction 11.9.4 Innovative Dutch Revenue in Higher Education Game-based Learning Business (2017-2022) 11.9.5 Innovative Dutch Recent Development 11.10 LearningWare 11.10.1 LearningWare Company Detail 11.10.2 LearningWare Business Overview 11.10.3 LearningWare Higher Education Game-based Learning Introduction 11.10.4 LearningWare Revenue in Higher Education Game-based Learning Business (2017-2022) 11.10.5 LearningWare Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Higher Education Game-based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Rognitive Ability-Based Game-Based Learning Table 3. Key Players of Language Learning-Related Game-Based Learning Table 4. Key Players of Stem-Based Game-Based Learning Table 5. Global Higher Education Game-based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Higher Education Game-based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global Higher Education Game-based Learning Market Size by Region (2017-2022) & (US$ Million) Table 8. Global Higher Education Game-based Learning Market Share by Region (2017-2022) Table 9. Global Higher Education Game-based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global Higher Education Game-based Learning Market Share by Region (2023-2028) Table 11. Higher Education Game-based Learning Market Trends Table 12. Higher Education Game-based Learning Market Drivers Table 13. Higher Education Game-based Learning Market Challenges Table 14. Higher Education Game-based Learning Market Restraints Table 15. Global Higher Education Game-based Learning Revenue by Players (2017-2022) & (US$ Million) Table 16. Global Higher Education Game-based Learning Market Share by Players (2017-2022) Table 17. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2021) Table 18. Ranking of Global Top Higher Education Game-based Learning Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by Higher Education Game-based Learning Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Higher Education Game-based Learning Product Solution and Service Table 22. Date of Enter into Higher Education Game-based Learning Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Higher Education Game-based Learning Market Size by Type (2017-2022) & (US$ Million) Table 25. Global Higher Education Game-based Learning Revenue Market Share by Type (2017-2022) Table 26. Global Higher Education Game-based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global Higher Education Game-based Learning Revenue Market Share by Type (2023-2028) Table 28. Global Higher Education Game-based Learning Market Size by Application (2017-2022) & (US$ Million) Table 29. Global Higher Education Game-based Learning Revenue Market Share by Application (2017-2022) Table 30. Global Higher Education Game-based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global Higher Education Game-based Learning Revenue Market Share by Application (2023-2028) Table 32. North America Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million) Table 33. North America Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific Higher Education Game-based Learning Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa Higher Education Game-based Learning Market Size by Country (2023-2028) & (US$ Million) Table 42. McGraw-Hill Education Company Detail Table 43. McGraw-Hill Education Business Overview Table 44. McGraw-Hill Education Higher Education Game-based Learning Product Table 45. McGraw-Hill Education Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 46. McGraw-Hill Education Recent Development Table 47. PlayGen Company Detail Table 48. PlayGen Business Overview Table 49. PlayGen Higher Education Game-based Learning Product Table 50. PlayGen Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 51. PlayGen Recent Development Table 52. Toolwire Company Detail Table 53. Toolwire Business Overview Table 54. Toolwire Higher Education Game-based Learning Product Table 55. Toolwire Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 56. Toolwire Recent Development Table 57. Totem Learning Company Detail Table 58. Totem Learning Business Overview Table 59. Totem Learning Higher Education Game-based Learning Product Table 60. Totem Learning Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 61. Totem Learning Recent Development Table 62. Lumos Labs Company Detail Table 63. Lumos Labs Business Overview Table 64. Lumos Labs Higher Education Game-based Learning Product Table 65. Lumos Labs Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 66. Lumos Labs Recent Development Table 67. Triseum Company Detail Table 68. Triseum Business Overview Table 69. Triseum Higher Education Game-based Learning Product Table 70. Triseum Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 71. Triseum Recent Development Table 72. Designing Digitally Company Detail Table 73. Designing Digitally Business Overview Table 74. Designing Digitally Higher Education Game-based Learning Product Table 75. Designing Digitally Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 76. Designing Digitally Recent Development Table 77. Forio Company Detail Table 78. Forio Business Overview Table 79. Forio Higher Education Game-based Learning Product Table 80. Forio Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 81. Forio Recent Development Table 82. Innovative Dutch Company Detail Table 83. Innovative Dutch Business Overview Table 84. Innovative Dutch Higher Education Game-based Learning Product Table 85. Innovative Dutch Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 86. Innovative Dutch Recent Development Table 87. LearningWare Company Detail Table 88. LearningWare Business Overview Table 89. LearningWare Higher Education Game-based Learning Product Table 90. LearningWare Revenue in Higher Education Game-based Learning Business (2017-2022) & (US$ Million) Table 91. LearningWare Recent Development Table 92. Research Programs/Design for This Report Table 93. Key Data Information from Secondary Sources Table 94. Key Data Information from Primary Sources List of Figures Figure 1. Global Higher Education Game-based Learning Market Share by Type: 2021 VS 2028 Figure 2. Rognitive Ability-Based Game-Based Learning Features Figure 3. Language Learning-Related Game-Based Learning Features Figure 4. Stem-Based Game-Based Learning Features Figure 5. Global Higher Education Game-based Learning Market Share by Application in 2021 & 2028 Figure 6. Educational Institutions Case Studies Figure 7. Universities Case Studies Figure 8. Training Organizations Case Studies Figure 9. Others Case Studies Figure 10. Higher Education Game-based Learning Report Years Considered Figure 11. Global Higher Education Game-based Learning Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 12. Global Higher Education Game-based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 13. Global Higher Education Game-based Learning Market Share by Region: 2021 VS 2028 Figure 14. Global Higher Education Game-based Learning Market Share by Players in 2021 Figure 15. Global Top Higher Education Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2021) Figure 16. The Top 10 and 5 Players Market Share by Higher Education Game-based Learning Revenue in 2021 Figure 17. North America Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. North America Higher Education Game-based Learning Market Share by Country (2017-2028) Figure 19. United States Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe Higher Education Game-based Learning Market Share by Country (2017-2028) Figure 23. Germany Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. France Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. U.K. Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Italy Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Russia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Nordic Countries Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Asia-Pacific Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Asia-Pacific Higher Education Game-based Learning Market Share by Region (2017-2028) Figure 31. China Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Japan Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. South Korea Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Southeast Asia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. India Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Australia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Latin America Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Latin America Higher Education Game-based Learning Market Share by Country (2017-2028) Figure 39. Mexico Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Brazil Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Middle East & Africa Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Middle East & Africa Higher Education Game-based Learning Market Share by Country (2017-2028) Figure 43. Turkey Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Saudi Arabia Higher Education Game-based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. McGraw-Hill Education Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 46. PlayGen Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 47. Toolwire Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 48. Totem Learning Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 49. Lumos Labs Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 50. Triseum Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 51. Designing Digitally Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 52. Forio Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 53. Innovative Dutch Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 54. LearningWare Revenue Growth Rate in Higher Education Game-based Learning Business (2017-2022) Figure 55. Bottom-up and Top-down Approaches for This Report Figure 56. Data Triangulation Figure 57. Key Executives Interviewed
McGraw-Hill Education PlayGen Toolwire Totem Learning Lumos Labs Triseum Designing Digitally Forio Innovative Dutch LearningWare
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