Global Location-Based VR Entertainment Market Research Report 2023

Report ID: 1538644 | Published Date: Jan 2025 | No. of Page: 89 | Base Year: 2024 | Rating: 4.4 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Location-Based VR Entertainment Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Software
        1.2.3 Hardware
    1.3 Market by Application
        1.3.1 Global Location-Based VR Entertainment Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Amusement Park
        1.3.3 Theme Park
        1.3.4 Arcade Studios
        1.3.5 4D Films
        1.3.6 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Location-Based VR Entertainment Market Perspective (2017-2028)
    2.2 Location-Based VR Entertainment Growth Trends by Region
        2.2.1 Location-Based VR Entertainment Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Location-Based VR Entertainment Historic Market Size by Region (2017-2022)
        2.2.3 Location-Based VR Entertainment Forecasted Market Size by Region (2023-2028)
    2.3 Location-Based VR Entertainment Market Dynamics
        2.3.1 Location-Based VR Entertainment Industry Trends
        2.3.2 Location-Based VR Entertainment Market Drivers
        2.3.3 Location-Based VR Entertainment Market Challenges
        2.3.4 Location-Based VR Entertainment Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Location-Based VR Entertainment Players by Revenue
        3.1.1 Global Top Location-Based VR Entertainment Players by Revenue (2017-2022)
        3.1.2 Global Location-Based VR Entertainment Revenue Market Share by Players (2017-2022)
    3.2 Global Location-Based VR Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Location-Based VR Entertainment Revenue
    3.4 Global Location-Based VR Entertainment Market Concentration Ratio
        3.4.1 Global Location-Based VR Entertainment Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Location-Based VR Entertainment Revenue in 2021
    3.5 Location-Based VR Entertainment Key Players Head office and Area Served
    3.6 Key Players Location-Based VR Entertainment Product Solution and Service
    3.7 Date of Enter into Location-Based VR Entertainment Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Location-Based VR Entertainment Breakdown Data by Type
    4.1 Global Location-Based VR Entertainment Historic Market Size by Type (2017-2022)
    4.2 Global Location-Based VR Entertainment Forecasted Market Size by Type (2023-2028)
5 Location-Based VR Entertainment Breakdown Data by Application
    5.1 Global Location-Based VR Entertainment Historic Market Size by Application (2017-2022)
    5.2 Global Location-Based VR Entertainment Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Location-Based VR Entertainment Market Size (2017-2028)
    6.2 North America Location-Based VR Entertainment Market Size by Country (2017-2022)
    6.3 North America Location-Based VR Entertainment Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Location-Based VR Entertainment Market Size (2017-2028)
    7.2 Europe Location-Based VR Entertainment Market Size by Country (2017-2022)
    7.3 Europe Location-Based VR Entertainment Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Location-Based VR Entertainment Market Size (2017-2028)
    8.2 Asia-Pacific Location-Based VR Entertainment Market Size by Country (2017-2022)
    8.3 Asia-Pacific Location-Based VR Entertainment Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Location-Based VR Entertainment Market Size (2017-2028)
    9.2 Latin America Location-Based VR Entertainment Market Size by Country (2017-2022)
    9.3 Latin America Location-Based VR Entertainment Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Location-Based VR Entertainment Market Size (2017-2028)
    10.2 Middle East & Africa Location-Based VR Entertainment Market Size by Country (2017-2022)
    10.3 Middle East & Africa Location-Based VR Entertainment Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 EXIT Realty
        11.1.1 EXIT Realty Company Detail
        11.1.2 EXIT Realty Business Overview
        11.1.3 EXIT Realty Location-Based VR Entertainment Introduction
        11.1.4 EXIT Realty Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.1.5 EXIT Realty Recent Development
    11.2 Springboard VR
        11.2.1 Springboard VR Company Detail
        11.2.2 Springboard VR Business Overview
        11.2.3 Springboard VR Location-Based VR Entertainment Introduction
        11.2.4 Springboard VR Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.2.5 Springboard VR Recent Development
    11.3 HTC Corporation
        11.3.1 HTC Corporation Company Detail
        11.3.2 HTC Corporation Business Overview
        11.3.3 HTC Corporation Location-Based VR Entertainment Introduction
        11.3.4 HTC Corporation Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.3.5 HTC Corporation Recent Development
    11.4 SpaceVR
        11.4.1 SpaceVR Company Detail
        11.4.2 SpaceVR Business Overview
        11.4.3 SpaceVR Location-Based VR Entertainment Introduction
        11.4.4 SpaceVR Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.4.5 SpaceVR Recent Development
    11.5 Tyffon
        11.5.1 Tyffon Company Detail
        11.5.2 Tyffon Business Overview
        11.5.3 Tyffon Location-Based VR Entertainment Introduction
        11.5.4 Tyffon Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.5.5 Tyffon Recent Development
    11.6 Hologate
        11.6.1 Hologate Company Detail
        11.6.2 Hologate Business Overview
        11.6.3 Hologate Location-Based VR Entertainment Introduction
        11.6.4 Hologate Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.6.5 Hologate Recent Development
    11.7 IMAX Corporation
        11.7.1 IMAX Corporation Company Detail
        11.7.2 IMAX Corporation Business Overview
        11.7.3 IMAX Corporation Location-Based VR Entertainment Introduction
        11.7.4 IMAX Corporation Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.7.5 IMAX Corporation Recent Development
    11.8 The VOID
        11.8.1 The VOID Company Detail
        11.8.2 The VOID Business Overview
        11.8.3 The VOID Location-Based VR Entertainment Introduction
        11.8.4 The VOID Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.8.5 The VOID Recent Development
    11.9 VR Studios
        11.9.1 VR Studios Company Detail
        11.9.2 VR Studios Business Overview
        11.9.3 VR Studios Location-Based VR Entertainment Introduction
        11.9.4 VR Studios Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.9.5 VR Studios Recent Development
    11.10 HQ Software
        11.10.1 HQ Software Company Detail
        11.10.2 HQ Software Business Overview
        11.10.3 HQ Software Location-Based VR Entertainment Introduction
        11.10.4 HQ Software Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.10.5 HQ Software Recent Development
    11.11 MOFABLES
        11.11.1 MOFABLES Company Detail
        11.11.2 MOFABLES Business Overview
        11.11.3 MOFABLES Location-Based VR Entertainment Introduction
        11.11.4 MOFABLES Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.11.5 MOFABLES Recent Development
    11.12 NEXT NOW
        11.12.1 NEXT NOW Company Detail
        11.12.2 NEXT NOW Business Overview
        11.12.3 NEXT NOW Location-Based VR Entertainment Introduction
        11.12.4 NEXT NOW Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.12.5 NEXT NOW Recent Development
    11.13 BidOn Games Studio
        11.13.1 BidOn Games Studio Company Detail
        11.13.2 BidOn Games Studio Business Overview
        11.13.3 BidOn Games Studio Location-Based VR Entertainment Introduction
        11.13.4 BidOn Games Studio Revenue in Location-Based VR Entertainment Business (2017-2022)
        11.13.5 BidOn Games Studio Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Location-Based VR Entertainment Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Software
    Table 3. Key Players of Hardware
    Table 4. Global Location-Based VR Entertainment Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global Location-Based VR Entertainment Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Location-Based VR Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Location-Based VR Entertainment Market Share by Region (2017-2022)
    Table 8. Global Location-Based VR Entertainment Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Location-Based VR Entertainment Market Share by Region (2023-2028)
    Table 10. Location-Based VR Entertainment Market Trends
    Table 11. Location-Based VR Entertainment Market Drivers
    Table 12. Location-Based VR Entertainment Market Challenges
    Table 13. Location-Based VR Entertainment Market Restraints
    Table 14. Global Location-Based VR Entertainment Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Location-Based VR Entertainment Market Share by Players (2017-2022)
    Table 16. Global Top Location-Based VR Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location-Based VR Entertainment as of 2021)
    Table 17. Ranking of Global Top Location-Based VR Entertainment Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Location-Based VR Entertainment Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Location-Based VR Entertainment Product Solution and Service
    Table 21. Date of Enter into Location-Based VR Entertainment Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Location-Based VR Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Location-Based VR Entertainment Revenue Market Share by Type (2017-2022)
    Table 25. Global Location-Based VR Entertainment Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Location-Based VR Entertainment Revenue Market Share by Type (2023-2028)
    Table 27. Global Location-Based VR Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Location-Based VR Entertainment Revenue Market Share by Application (2017-2022)
    Table 29. Global Location-Based VR Entertainment Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Location-Based VR Entertainment Revenue Market Share by Application (2023-2028)
    Table 31. North America Location-Based VR Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America Location-Based VR Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe Location-Based VR Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe Location-Based VR Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific Location-Based VR Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific Location-Based VR Entertainment Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America Location-Based VR Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America Location-Based VR Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa Location-Based VR Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa Location-Based VR Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 41. EXIT Realty Company Detail
    Table 42. EXIT Realty Business Overview
    Table 43. EXIT Realty Location-Based VR Entertainment Product
    Table 44. EXIT Realty Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 45. EXIT Realty Recent Development
    Table 46. Springboard VR Company Detail
    Table 47. Springboard VR Business Overview
    Table 48. Springboard VR Location-Based VR Entertainment Product
    Table 49. Springboard VR Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 50. Springboard VR Recent Development
    Table 51. HTC Corporation Company Detail
    Table 52. HTC Corporation Business Overview
    Table 53. HTC Corporation Location-Based VR Entertainment Product
    Table 54. HTC Corporation Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 55. HTC Corporation Recent Development
    Table 56. SpaceVR Company Detail
    Table 57. SpaceVR Business Overview
    Table 58. SpaceVR Location-Based VR Entertainment Product
    Table 59. SpaceVR Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 60. SpaceVR Recent Development
    Table 61. Tyffon Company Detail
    Table 62. Tyffon Business Overview
    Table 63. Tyffon Location-Based VR Entertainment Product
    Table 64. Tyffon Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 65. Tyffon Recent Development
    Table 66. Hologate Company Detail
    Table 67. Hologate Business Overview
    Table 68. Hologate Location-Based VR Entertainment Product
    Table 69. Hologate Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 70. Hologate Recent Development
    Table 71. IMAX Corporation Company Detail
    Table 72. IMAX Corporation Business Overview
    Table 73. IMAX Corporation Location-Based VR Entertainment Product
    Table 74. IMAX Corporation Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 75. IMAX Corporation Recent Development
    Table 76. The VOID Company Detail
    Table 77. The VOID Business Overview
    Table 78. The VOID Location-Based VR Entertainment Product
    Table 79. The VOID Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 80. The VOID Recent Development
    Table 81. VR Studios Company Detail
    Table 82. VR Studios Business Overview
    Table 83. VR Studios Location-Based VR Entertainment Product
    Table 84. VR Studios Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 85. VR Studios Recent Development
    Table 86. HQ Software Company Detail
    Table 87. HQ Software Business Overview
    Table 88. HQ Software Location-Based VR Entertainment Product
    Table 89. HQ Software Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 90. HQ Software Recent Development
    Table 91. MOFABLES Company Detail
    Table 92. MOFABLES Business Overview
    Table 93. MOFABLES Location-Based VR EntertainmentProduct
    Table 94. MOFABLES Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 95. MOFABLES Recent Development
    Table 96. NEXT NOW Company Detail
    Table 97. NEXT NOW Business Overview
    Table 98. NEXT NOW Location-Based VR EntertainmentProduct
    Table 99. NEXT NOW Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 100. NEXT NOW Recent Development
    Table 101. BidOn Games Studio Company Detail
    Table 102. BidOn Games Studio Business Overview
    Table 103. BidOn Games Studio Location-Based VR EntertainmentProduct
    Table 104. BidOn Games Studio Revenue in Location-Based VR Entertainment Business (2017-2022) & (US$ Million)
    Table 105. BidOn Games Studio Recent Development
    Table 106. Research Programs/Design for This Report
    Table 107. Key Data Information from Secondary Sources
    Table 108. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Location-Based VR Entertainment Market Share by Type: 2021 VS 2028
    Figure 2. Software Features
    Figure 3. Hardware Features
    Figure 4. Global Location-Based VR Entertainment Market Share by Application in 2021 & 2028
    Figure 5. Amusement Park Case Studies
    Figure 6. Theme Park Case Studies
    Figure 7. Arcade Studios Case Studies
    Figure 8. 4D Films Case Studies
    Figure 9. Others Case Studies
    Figure 10. Location-Based VR Entertainment Report Years Considered
    Figure 11. Global Location-Based VR Entertainment Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global Location-Based VR Entertainment Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Location-Based VR Entertainment Market Share by Region: 2021 VS 2028
    Figure 14. Global Location-Based VR Entertainment Market Share by Players in 2021
    Figure 15. Global Top Location-Based VR Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Location-Based VR Entertainment as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by Location-Based VR Entertainment Revenue in 2021
    Figure 17. North America Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America Location-Based VR Entertainment Market Share by Country (2017-2028)
    Figure 19. United States Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Location-Based VR Entertainment Market Share by Country (2017-2028)
    Figure 23. Germany Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific Location-Based VR Entertainment Market Share by Region (2017-2028)
    Figure 31. China Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America Location-Based VR Entertainment Market Share by Country (2017-2028)
    Figure 39. Mexico Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa Location-Based VR Entertainment Market Share by Country (2017-2028)
    Figure 43. Turkey Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia Location-Based VR Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. EXIT Realty Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 46. Springboard VR Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 47. HTC Corporation Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 48. SpaceVR Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 49. Tyffon Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 50. Hologate Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 51. IMAX Corporation Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 52. The VOID Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 53. VR Studios Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 54. HQ Software Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 55. MOFABLES Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 56. NEXT NOW Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 57. BidOn Games Studio Revenue Growth Rate in Location-Based VR Entertainment Business (2017-2022)
    Figure 58. Bottom-up and Top-down Approaches for This Report
    Figure 59. Data Triangulation
    Figure 60. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
EXIT Realty
Springboard VR
HTC Corporation
SpaceVR
Tyffon
Hologate
IMAX Corporation
The VOID
VR Studios
HQ Software
MOFABLES
NEXT NOW
BidOn Games Studio
Frequently Asked Questions
Location-Based VR Entertainment report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Location-Based VR Entertainment report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Location-Based VR Entertainment report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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