Global AR and VR Training Market Research Report 2024

Report ID: 1153285 | Published Date: Jan 2025 | No. of Page: 87 | Base Year: 2024 | Rating: 4.1 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global AR and VR Training Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 AR Training
        1.2.3 VR Training
    1.3 Market by Application
        1.3.1 Global AR and VR Training Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Consumer Electronics
        1.3.3 Aerospace And Defense
        1.3.4 Automobile
        1.3.5 Medical Treatment
        1.3.6 Other
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global AR and VR Training Market Perspective (2017-2028)
    2.2 AR and VR Training Growth Trends by Region
        2.2.1 AR and VR Training Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 AR and VR Training Historic Market Size by Region (2017-2022)
        2.2.3 AR and VR Training Forecasted Market Size by Region (2023-2028)
    2.3 AR and VR Training Market Dynamics
        2.3.1 AR and VR Training Industry Trends
        2.3.2 AR and VR Training Market Drivers
        2.3.3 AR and VR Training Market Challenges
        2.3.4 AR and VR Training Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top AR and VR Training Players by Revenue
        3.1.1 Global Top AR and VR Training Players by Revenue (2017-2022)
        3.1.2 Global AR and VR Training Revenue Market Share by Players (2017-2022)
    3.2 Global AR and VR Training Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by AR and VR Training Revenue
    3.4 Global AR and VR Training Market Concentration Ratio
        3.4.1 Global AR and VR Training Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by AR and VR Training Revenue in 2021
    3.5 AR and VR Training Key Players Head office and Area Served
    3.6 Key Players AR and VR Training Product Solution and Service
    3.7 Date of Enter into AR and VR Training Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 AR and VR Training Breakdown Data by Type
    4.1 Global AR and VR Training Historic Market Size by Type (2017-2022)
    4.2 Global AR and VR Training Forecasted Market Size by Type (2023-2028)
5 AR and VR Training Breakdown Data by Application
    5.1 Global AR and VR Training Historic Market Size by Application (2017-2022)
    5.2 Global AR and VR Training Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America AR and VR Training Market Size (2017-2028)
    6.2 North America AR and VR Training Market Size by Country (2017-2022)
    6.3 North America AR and VR Training Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe AR and VR Training Market Size (2017-2028)
    7.2 Europe AR and VR Training Market Size by Country (2017-2022)
    7.3 Europe AR and VR Training Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific AR and VR Training Market Size (2017-2028)
    8.2 Asia-Pacific AR and VR Training Market Size by Country (2017-2022)
    8.3 Asia-Pacific AR and VR Training Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America AR and VR Training Market Size (2017-2028)
    9.2 Latin America AR and VR Training Market Size by Country (2017-2022)
    9.3 Latin America AR and VR Training Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa AR and VR Training Market Size (2017-2028)
    10.2 Middle East & Africa AR and VR Training Market Size by Country (2017-2022)
    10.3 Middle East & Africa AR and VR Training Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 PTC
        11.1.1 PTC Company Detail
        11.1.2 PTC Business Overview
        11.1.3 PTC AR and VR Training Introduction
        11.1.4 PTC Revenue in AR and VR Training Business (2017-2022)
        11.1.5 PTC Recent Development
    11.2 Microsoft Corporation
        11.2.1 Microsoft Corporation Company Detail
        11.2.2 Microsoft Corporation Business Overview
        11.2.3 Microsoft Corporation AR and VR Training Introduction
        11.2.4 Microsoft Corporation Revenue in AR and VR Training Business (2017-2022)
        11.2.5 Microsoft Corporation Recent Development
    11.3 HTC Corporation
        11.3.1 HTC Corporation Company Detail
        11.3.2 HTC Corporation Business Overview
        11.3.3 HTC Corporation AR and VR Training Introduction
        11.3.4 HTC Corporation Revenue in AR and VR Training Business (2017-2022)
        11.3.5 HTC Corporation Recent Development
    11.4 Seiko Epson Corporation
        11.4.1 Seiko Epson Corporation Company Detail
        11.4.2 Seiko Epson Corporation Business Overview
        11.4.3 Seiko Epson Corporation AR and VR Training Introduction
        11.4.4 Seiko Epson Corporation Revenue in AR and VR Training Business (2017-2022)
        11.4.5 Seiko Epson Corporation Recent Development
    11.5 Lenovo Group Limited
        11.5.1 Lenovo Group Limited Company Detail
        11.5.2 Lenovo Group Limited Business Overview
        11.5.3 Lenovo Group Limited AR and VR Training Introduction
        11.5.4 Lenovo Group Limited Revenue in AR and VR Training Business (2017-2022)
        11.5.5 Lenovo Group Limited Recent Development
    11.6 Upskill Inc
        11.6.1 Upskill Inc Company Detail
        11.6.2 Upskill Inc Business Overview
        11.6.3 Upskill Inc AR and VR Training Introduction
        11.6.4 Upskill Inc Revenue in AR and VR Training Business (2017-2022)
        11.6.5 Upskill Inc Recent Development
    11.7 MAXST
        11.7.1 MAXST Company Detail
        11.7.2 MAXST Business Overview
        11.7.3 MAXST AR and VR Training Introduction
        11.7.4 MAXST Revenue in AR and VR Training Business (2017-2022)
        11.7.5 MAXST Recent Development
    11.8 EON Reality
        11.8.1 EON Reality Company Detail
        11.8.2 EON Reality Business Overview
        11.8.3 EON Reality AR and VR Training Introduction
        11.8.4 EON Reality Revenue in AR and VR Training Business (2017-2022)
        11.8.5 EON Reality Recent Development
    11.9 Leap Motion
        11.9.1 Leap Motion Company Detail
        11.9.2 Leap Motion Business Overview
        11.9.3 Leap Motion AR and VR Training Introduction
        11.9.4 Leap Motion Revenue in AR and VR Training Business (2017-2022)
        11.9.5 Leap Motion Recent Development
    11.10 Atheer
        11.10.1 Atheer Company Detail
        11.10.2 Atheer Business Overview
        11.10.3 Atheer AR and VR Training Introduction
        11.10.4 Atheer Revenue in AR and VR Training Business (2017-2022)
        11.10.5 Atheer Recent Development
    11.11 Nintendo
        11.11.1 Nintendo Company Detail
        11.11.2 Nintendo Business Overview
        11.11.3 Nintendo AR and VR Training Introduction
        11.11.4 Nintendo Revenue in AR and VR Training Business (2017-2022)
        11.11.5 Nintendo Recent Development
    11.12 Sixense Enterprises
        11.12.1 Sixense Enterprises Company Detail
        11.12.2 Sixense Enterprises Business Overview
        11.12.3 Sixense Enterprises AR and VR Training Introduction
        11.12.4 Sixense Enterprises Revenue in AR and VR Training Business (2017-2022)
        11.12.5 Sixense Enterprises Recent Development
    11.13 Psious
        11.13.1 Psious Company Detail
        11.13.2 Psious Business Overview
        11.13.3 Psious AR and VR Training Introduction
        11.13.4 Psious Revenue in AR and VR Training Business (2017-2022)
        11.13.5 Psious Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global AR and VR Training Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of AR Training
    Table 3. Key Players of VR Training
    Table 4. Global AR and VR Training Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global AR and VR Training Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global AR and VR Training Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global AR and VR Training Market Share by Region (2017-2022)
    Table 8. Global AR and VR Training Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global AR and VR Training Market Share by Region (2023-2028)
    Table 10. AR and VR Training Market Trends
    Table 11. AR and VR Training Market Drivers
    Table 12. AR and VR Training Market Challenges
    Table 13. AR and VR Training Market Restraints
    Table 14. Global AR and VR Training Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global AR and VR Training Market Share by Players (2017-2022)
    Table 16. Global Top AR and VR Training Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Training as of 2021)
    Table 17. Ranking of Global Top AR and VR Training Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by AR and VR Training Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players AR and VR Training Product Solution and Service
    Table 21. Date of Enter into AR and VR Training Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global AR and VR Training Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global AR and VR Training Revenue Market Share by Type (2017-2022)
    Table 25. Global AR and VR Training Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global AR and VR Training Revenue Market Share by Type (2023-2028)
    Table 27. Global AR and VR Training Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global AR and VR Training Revenue Market Share by Application (2017-2022)
    Table 29. Global AR and VR Training Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global AR and VR Training Revenue Market Share by Application (2023-2028)
    Table 31. North America AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific AR and VR Training Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific AR and VR Training Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
    Table 41. PTC Company Detail
    Table 42. PTC Business Overview
    Table 43. PTC AR and VR Training Product
    Table 44. PTC Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 45. PTC Recent Development
    Table 46. Microsoft Corporation Company Detail
    Table 47. Microsoft Corporation Business Overview
    Table 48. Microsoft Corporation AR and VR Training Product
    Table 49. Microsoft Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 50. Microsoft Corporation Recent Development
    Table 51. HTC Corporation Company Detail
    Table 52. HTC Corporation Business Overview
    Table 53. HTC Corporation AR and VR Training Product
    Table 54. HTC Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 55. HTC Corporation Recent Development
    Table 56. Seiko Epson Corporation Company Detail
    Table 57. Seiko Epson Corporation Business Overview
    Table 58. Seiko Epson Corporation AR and VR Training Product
    Table 59. Seiko Epson Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 60. Seiko Epson Corporation Recent Development
    Table 61. Lenovo Group Limited Company Detail
    Table 62. Lenovo Group Limited Business Overview
    Table 63. Lenovo Group Limited AR and VR Training Product
    Table 64. Lenovo Group Limited Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 65. Lenovo Group Limited Recent Development
    Table 66. Upskill Inc Company Detail
    Table 67. Upskill Inc Business Overview
    Table 68. Upskill Inc AR and VR Training Product
    Table 69. Upskill Inc Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 70. Upskill Inc Recent Development
    Table 71. MAXST Company Detail
    Table 72. MAXST Business Overview
    Table 73. MAXST AR and VR Training Product
    Table 74. MAXST Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 75. MAXST Recent Development
    Table 76. EON Reality Company Detail
    Table 77. EON Reality Business Overview
    Table 78. EON Reality AR and VR Training Product
    Table 79. EON Reality Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 80. EON Reality Recent Development
    Table 81. Leap Motion Company Detail
    Table 82. Leap Motion Business Overview
    Table 83. Leap Motion AR and VR Training Product
    Table 84. Leap Motion Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 85. Leap Motion Recent Development
    Table 86. Atheer Company Detail
    Table 87. Atheer Business Overview
    Table 88. Atheer AR and VR Training Product
    Table 89. Atheer Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 90. Atheer Recent Development
    Table 91. Nintendo Company Detail
    Table 92. Nintendo Business Overview
    Table 93. Nintendo AR and VR TrainingProduct
    Table 94. Nintendo Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 95. Nintendo Recent Development
    Table 96. Sixense Enterprises Company Detail
    Table 97. Sixense Enterprises Business Overview
    Table 98. Sixense Enterprises AR and VR TrainingProduct
    Table 99. Sixense Enterprises Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 100. Sixense Enterprises Recent Development
    Table 101. Psious Company Detail
    Table 102. Psious Business Overview
    Table 103. Psious AR and VR TrainingProduct
    Table 104. Psious Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
    Table 105. Psious Recent Development
    Table 106. Research Programs/Design for This Report
    Table 107. Key Data Information from Secondary Sources
    Table 108. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global AR and VR Training Market Share by Type: 2021 VS 2028
    Figure 2. AR Training Features
    Figure 3. VR Training Features
    Figure 4. Global AR and VR Training Market Share by Application in 2021 & 2028
    Figure 5. Consumer Electronics Case Studies
    Figure 6. Aerospace And Defense Case Studies
    Figure 7. Automobile Case Studies
    Figure 8. Medical Treatment Case Studies
    Figure 9. Other Case Studies
    Figure 10. AR and VR Training Report Years Considered
    Figure 11. Global AR and VR Training Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global AR and VR Training Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global AR and VR Training Market Share by Region: 2021 VS 2028
    Figure 14. Global AR and VR Training Market Share by Players in 2021
    Figure 15. Global Top AR and VR Training Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Training as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by AR and VR Training Revenue in 2021
    Figure 17. North America AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America AR and VR Training Market Share by Country (2017-2028)
    Figure 19. United States AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe AR and VR Training Market Share by Country (2017-2028)
    Figure 23. Germany AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific AR and VR Training Market Share by Region (2017-2028)
    Figure 31. China AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America AR and VR Training Market Share by Country (2017-2028)
    Figure 39. Mexico AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa AR and VR Training Market Share by Country (2017-2028)
    Figure 43. Turkey AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. PTC Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 46. Microsoft Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 47. HTC Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 48. Seiko Epson Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 49. Lenovo Group Limited Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 50. Upskill Inc Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 51. MAXST Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 52. EON Reality Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 53. Leap Motion Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 54. Atheer Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 55. Nintendo Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 56. Sixense Enterprises Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 57. Psious Revenue Growth Rate in AR and VR Training Business (2017-2022)
    Figure 58. Bottom-up and Top-down Approaches for This Report
    Figure 59. Data Triangulation
    Figure 60. Key Executives Interviewed
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Companies Included in Reports:
PTC
Microsoft Corporation
HTC Corporation
Seiko Epson Corporation
Lenovo Group Limited
Upskill Inc
MAXST
EON Reality
Leap Motion
Atheer
Nintendo
Sixense Enterprises
Psious
Frequently Asked Questions
AR and VR Training report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
AR and VR Training report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
AR and VR Training report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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