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1 Study Coverage 1.1 Wireless Headset for Gaming Product Introduction 1.2 Market by Type 1.2.1 Global Wireless Headset for Gaming Market Size Growth Rate by Type 1.2.2 Infrared 1.2.3 M Wave 1.2.4 Decimeter Wave 1.3 Market by Application 1.3.1 Global Wireless Headset for Gaming Market Size Growth Rate by Application 1.3.2 Personal Use 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Wireless Headset for Gaming Market Size, Estimates and Forecasts 2.1.1 Global Wireless Headset for Gaming Revenue 2016-2027 2.1.2 Global Wireless Headset for Gaming Sales 2016-2027 2.2 Global Wireless Headset for Gaming, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Wireless Headset for Gaming Historical Market Size by Region (2016-2021) 2.3.1 Global Wireless Headset for Gaming Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Wireless Headset for Gaming Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Wireless Headset for Gaming Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Wireless Headset for Gaming Sales Forecast by Region (2022-2027) 2.4.2 Global Wireless Headset for Gaming Revenue Forecast by Region (2022-2027) 3 Global Wireless Headset for Gaming Competitor Landscape by Players 3.1 Global Top Wireless Headset for Gaming Manufacturers by Sales 3.1.1 Global Wireless Headset for Gaming Sales by Manufacturer (2016-2021) 3.1.2 Global Wireless Headset for Gaming Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Wireless Headset for Gaming Manufacturers by Revenue 3.2.1 Key Wireless Headset for Gaming Manufacturers Covered: Ranking by Revenue 3.2.2 Global Wireless Headset for Gaming Revenue by Manufacturers (2016-2021) 3.2.3 Global Wireless Headset for Gaming Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Wireless Headset for Gaming Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Wireless Headset for Gaming Revenue in 2020 3.2.6 Global Wireless Headset for Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Wireless Headset for Gaming Price by Manufacturers 3.4 Global Wireless Headset for Gaming Manufacturing Base Distribution, Product Types 3.4.1 Wireless Headset for Gaming Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Wireless Headset for Gaming Product Type 3.4.3 Date of International Manufacturers Enter into Wireless Headset for Gaming Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Wireless Headset for Gaming Market Size by Type (2016-2021) 4.1.1 Global Wireless Headset for Gaming Sales by Type (2016-2021) 4.1.2 Global Wireless Headset for Gaming Revenue by Type (2016-2021) 4.1.3 Wireless Headset for Gaming Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Wireless Headset for Gaming Market Size Forecast by Type (2022-2027) 4.2.1 Global Wireless Headset for Gaming Sales Forecast by Type (2022-2027) 4.2.2 Global Wireless Headset for Gaming Revenue Forecast by Type (2022-2027) 4.2.3 Wireless Headset for Gaming Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Wireless Headset for Gaming Market Size by Application (2016-2021) 5.1.1 Global Wireless Headset for Gaming Sales by Application (2016-2021) 5.1.2 Global Wireless Headset for Gaming Revenue by Application (2016-2021) 5.1.3 Wireless Headset for Gaming Price by Application (2016-2021) 5.2 Wireless Headset for Gaming Market Size Forecast by Application (2022-2027) 5.2.1 Global Wireless Headset for Gaming Sales Forecast by Application (2022-2027) 5.2.2 Global Wireless Headset for Gaming Revenue Forecast by Application (2022-2027) 5.2.3 Global Wireless Headset for Gaming Price Forecast by Application (2022-2027) 6 China by Players, Type and Application 6.1 China Wireless Headset for Gaming Market Size YoY Growth 2016-2027 6.1.1 China Wireless Headset for Gaming Sales YoY Growth 2016-2027 6.1.2 China Wireless Headset for Gaming Revenue YoY Growth 2016-2027 6.1.3 China Wireless Headset for Gaming Market Share in Global Market 2016-2027 6.2 China Wireless Headset for Gaming Market Size by Players (International and Local Players) 6.2.1 China Top Wireless Headset for Gaming Players by Sales (2016-2021) 6.2.2 China Top Wireless Headset for Gaming Players by Revenue (2016-2021) 6.3 China Wireless Headset for Gaming Historic Market Review by Type (2016-2021) 6.3.1 China Wireless Headset for Gaming Sales Market Share by Type (2016-2021) 6.3.2 China Wireless Headset for Gaming Revenue Market Share by Type (2016-2021) 6.3.3 China Wireless Headset for Gaming Price by Type (2016-2021) 6.4 China Wireless Headset for Gaming Market Estimates and Forecasts by Type (2022-2027) 6.4.1 China Wireless Headset for Gaming Sales Forecast by Type (2022-2027) 6.4.2 China Wireless Headset for Gaming Revenue Forecast by Type (2022-2027) 6.4.3 China Wireless Headset for Gaming Price Forecast by Type (2022-2027) 6.5 China Wireless Headset for Gaming Historic Market Review by Application (2016-2021) 6.5.1 China Wireless Headset for Gaming Sales Market Share by Application (2016-2021) 6.5.2 China Wireless Headset for Gaming Revenue Market Share by Application (2016-2021) 6.5.3 China Wireless Headset for Gaming Price by Application (2016-2021) 6.6 China Wireless Headset for Gaming Market Estimates and Forecasts by Application (2022-2027) 6.6.1 China Wireless Headset for Gaming Sales Forecast by Application (2022-2027) 6.6.2 China Wireless Headset for Gaming Revenue Forecast by Application (2022-2027) 6.6.3 China Wireless Headset for Gaming Price Forecast by Application (2022-2027) 7 North America 7.1 North America Wireless Headset for Gaming Market Size YoY Growth 2016-2027 7.2 North America Wireless Headset for Gaming Market Facts & Figures by Country 7.2.1 North America Wireless Headset for Gaming Sales by Country (2016-2021) 7.2.2 North America Wireless Headset for Gaming Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Wireless Headset for Gaming Market Size YoY Growth 2016-2027 8.2 Asia Pacific Wireless Headset for Gaming Market Facts & Figures by Region 8.2.1 Asia Pacific Wireless Headset for Gaming Sales by Region (2016-2021) 8.2.2 Asia Pacific Wireless Headset for Gaming Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Wireless Headset for Gaming Market Size YoY Growth 2016-2027 9.2 Europe Wireless Headset for Gaming Market Facts & Figures by Country 9.2.1 Europe Wireless Headset for Gaming Sales by Country (2016-2021) 9.2.2 Europe Wireless Headset for Gaming Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Wireless Headset for Gaming Market Size YoY Growth 2016-2027 10.2 Latin America Wireless Headset for Gaming Market Facts & Figures by Country 10.2.1 Latin America Wireless Headset for Gaming Sales by Country (2016-2021) 10.2.2 Latin America Wireless Headset for Gaming Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Wireless Headset for Gaming Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Wireless Headset for Gaming Market Facts & Figures by Country 11.2.1 Middle East and Africa Wireless Headset for Gaming Sales by Country (2016-2021) 11.2.2 Middle East and Africa Wireless Headset for Gaming Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 UAE 12 Company Profiles 12.1 Sennheiser 12.1.1 Sennheiser Corporation Information 12.1.2 Sennheiser Description and Business Overview 12.1.3 Sennheiser Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Sennheiser Wireless Headset for Gaming Products Offered 12.1.5 Sennheiser Recent Development 12.2 Sony 12.2.1 Sony Corporation Information 12.2.2 Sony Description and Business Overview 12.2.3 Sony Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Sony Wireless Headset for Gaming Products Offered 12.2.5 Sony Recent Development 12.3 Logitech 12.3.1 Logitech Corporation Information 12.3.2 Logitech Description and Business Overview 12.3.3 Logitech Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Logitech Wireless Headset for Gaming Products Offered 12.3.5 Logitech Recent Development 12.4 Somic 12.4.1 Somic Corporation Information 12.4.2 Somic Description and Business Overview 12.4.3 Somic Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Somic Wireless Headset for Gaming Products Offered 12.4.5 Somic Recent Development 12.5 Razer 12.5.1 Razer Corporation Information 12.5.2 Razer Description and Business Overview 12.5.3 Razer Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Razer Wireless Headset for Gaming Products Offered 12.5.5 Razer Recent Development 12.6 SteelSeries 12.6.1 SteelSeries Corporation Information 12.6.2 SteelSeries Description and Business Overview 12.6.3 SteelSeries Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.6.4 SteelSeries Wireless Headset for Gaming Products Offered 12.6.5 SteelSeries Recent Development 12.7 Audio-Technica 12.7.1 Audio-Technica Corporation Information 12.7.2 Audio-Technica Description and Business Overview 12.7.3 Audio-Technica Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.7.4 Audio-Technica Wireless Headset for Gaming Products Offered 12.7.5 Audio-Technica Recent Development 12.8 Kotion Electronic 12.8.1 Kotion Electronic Corporation Information 12.8.2 Kotion Electronic Description and Business Overview 12.8.3 Kotion Electronic Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Kotion Electronic Wireless Headset for Gaming Products Offered 12.8.5 Kotion Electronic Recent Development 12.9 Trust International 12.9.1 Trust International Corporation Information 12.9.2 Trust International Description and Business Overview 12.9.3 Trust International Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.9.4 Trust International Wireless Headset for Gaming Products Offered 12.9.5 Trust International Recent Development 12.10 Creative Technology 12.10.1 Creative Technology Corporation Information 12.10.2 Creative Technology Description and Business Overview 12.10.3 Creative Technology Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.10.4 Creative Technology Wireless Headset for Gaming Products Offered 12.10.5 Creative Technology Recent Development 12.11 Sennheiser 12.11.1 Sennheiser Corporation Information 12.11.2 Sennheiser Description and Business Overview 12.11.3 Sennheiser Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Sennheiser Wireless Headset for Gaming Products Offered 12.11.5 Sennheiser Recent Development 12.12 Big Ben 12.12.1 Big Ben Corporation Information 12.12.2 Big Ben Description and Business Overview 12.12.3 Big Ben Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Big Ben Products Offered 12.12.5 Big Ben Recent Development 12.13 PDP-Pelican 12.13.1 PDP-Pelican Corporation Information 12.13.2 PDP-Pelican Description and Business Overview 12.13.3 PDP-Pelican Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.13.4 PDP-Pelican Products Offered 12.13.5 PDP-Pelican Recent Development 12.14 Mad Catz 12.14.1 Mad Catz Corporation Information 12.14.2 Mad Catz Description and Business Overview 12.14.3 Mad Catz Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Mad Catz Products Offered 12.14.5 Mad Catz Recent Development 12.15 Cooler Master 12.15.1 Cooler Master Corporation Information 12.15.2 Cooler Master Description and Business Overview 12.15.3 Cooler Master Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.15.4 Cooler Master Products Offered 12.15.5 Cooler Master Recent Development 12.16 KYE System Corp (Genius) 12.16.1 KYE System Corp (Genius) Corporation Information 12.16.2 KYE System Corp (Genius) Description and Business Overview 12.16.3 KYE System Corp (Genius) Wireless Headset for Gaming Sales, Revenue and Gross Margin (2016-2021) 12.16.4 KYE System Corp (Genius) Products Offered 12.16.5 KYE System Corp (Genius) Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Wireless Headset for Gaming Industry Trends 13.2 Wireless Headset for Gaming Market Drivers 13.3 Wireless Headset for Gaming Market Challenges 13.4 Wireless Headset for Gaming Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Wireless Headset for Gaming Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
List of Tables Table 1. Global Wireless Headset for Gaming Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million) Table 2. Major Manufacturers of Infrared Table 3. Major Manufacturers of M Wave Table 4. Major Manufacturers of Decimeter Wave Table 5. Global Wireless Headset for Gaming Market Size Growth Rate by Application (2021-2027) & (K Units) Table 6. Global Wireless Headset for Gaming Market Size by Region (K Units) & (US$ Million), 2016 VS 2021 VS 2027 Table 7. Global Wireless Headset for Gaming Sales by Regions (2016-2021) & (K Units) Table 8. Global Wireless Headset for Gaming Sales Market Share by Regions (2016-2021) Table 9. Global Wireless Headset for Gaming Revenue by Regions (2016-2021) & (US$ Million) Table 10. Global Wireless Headset for Gaming Sales Forecast by Region (2022-2027) & (K Units) Table 11. Global Wireless Headset for Gaming Sales Market Share Forecast by Region (2022-2027) Table 12. Global Wireless Headset for Gaming Revenue Forecast by Region (2022-2027) & (US$ Million) Table 13. Global Wireless Headset for Gaming Revenue Market Share Forecast by Region (2022-2027) Table 14. Global Wireless Headset for Gaming Sales by Manufacturers (2016-2021) (K Units) Table 15. Global Wireless Headset for Gaming Sales Share by Manufacturers (2016-2021) Table 16. Ranking of Global Top Wireless Headset for Gaming Manufacturers by Revenue (US$ Million) in 2020 Table 17. Wireless Headset for Gaming Revenue by Manufacturers (2016-2021) (US$ Million) Table 18. Wireless Headset for Gaming Revenue Share by Manufacturers (2016-2021) Table 19. Global Wireless Headset for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI) & (2016-2021) Table 20. Global Wireless Headset for Gaming by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wireless Headset for Gaming as of 2020) Table 21. Key Manufacturers Wireless Headset for Gaming Price (2016-2021) (US$/Unit) Table 22. Wireless Headset for Gaming Manufacturers Manufacturing Base Distribution and Headquarters Table 23. Manufacturers Wireless Headset for Gaming Product Type Table 24. Date of International Manufacturers Enter into Wireless Headset for Gaming Market Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans Table 26. Global Wireless Headset for Gaming Sales by Type (2016-2021) (K Units) Table 27. Global Wireless Headset for Gaming Sales Share by Type (2016-2021) Table 28. Global Wireless Headset for Gaming Revenue by Type (2016-2021) (US$ Million) Table 29. Global Wireless Headset for Gaming Revenue Share by Type (2016-2021) Table 30. Wireless Headset for Gaming Average Selling Price (ASP) by Type (2016-2021) & (US$/Unit) Table 31. Global Wireless Headset for Gaming Sales Forecast by Type (2022-2027) & (K Units) Table 32. Global Wireless Headset for Gaming Sales Market Share Forecast by Type (2022-2027) Table 33. Global Wireless Headset for Gaming Revenue Forecast V (2022-2027) & (US$ Million) Table 34. Global Wireless Headset for Gaming Revenue Market Share Forecast by Type (2022-2027) Table 35. Global Wireless Headset for Gaming Average Selling Price (ASP) Forecast by Type (2022-2027) & (US$/Unit) Table 36. Global Wireless Headset for Gaming Sales by Application (2016-2021) (K Units) Table 37. Global Wireless Headset for Gaming Sales Share by Application (2016-2021) Table 38. Global Wireless Headset for Gaming Revenue by Application (2016-2021) (US$ Million) Table 39. Global Wireless Headset for Gaming Revenue Share by Application (2016-2021) Table 40. Wireless Headset for Gaming Average Selling Price (ASP) by Application (2016-2021) & (US$/Unit) Table 41. Global Wireless Headset for Gaming Sales Forecast by Application (2022-2027) & (K Units) Table 42. Global Wireless Headset for Gaming Sales Market Share Forecast by Application (2022-2027) Table 43. Global Wireless Headset for Gaming Revenue Forecast by Application (2022-2027) & (US$ Million) Table 44. Global Wireless Headset for Gaming Revenue Market Share Forecast by Application (2022-2027) Table 45. Global Wireless Headset for Gaming Average Selling Price (ASP) Forecast by Application (2022-2027) & (US$/Unit) Table 46. China Wireless Headset for Gaming Sales (K Units) of Key Companies (2016-2021) Table 47. China Wireless Headset for Gaming Sales Share by Company (2016-2021) Table 48. China Wireless Headset for Gaming Revenue (US$ Million) by Company (2016-2021) Table 49. China Wireless Headset for Gaming Revenue Share by Company (2016-2021) Table 50. China Wireless Headset for Gaming Sales (K Units) by Type (2016-2021) Table 51. China Wireless Headset for Gaming Sales Share by Type (2016-2021) Table 52. China Wireless Headset for Gaming Revenue (US$ Million) Market Share by Type (2016-2021) Table 53. China Wireless Headset for Gaming Price (US$/Unit) by Type (2016-2021) Table 54. China Wireless Headset for Gaming Sales (K Units) by Type (2022-2027) Table 55. China Wireless Headset for Gaming Sales Share by Type (2022-2027) Table 56. China Wireless Headset for Gaming Revenue (US$ Million) Market Share by Type (2022-2027) Table 57. China Wireless Headset for Gaming Revenue Share by Type (2022-2027) Table 58. China Wireless Headset for Gaming Price (US$/Unit) by Type (2022-2027) Table 59. China Wireless Headset for Gaming Sales (K Units) by Application (2016-2021) Table 60. China Wireless Headset for Gaming Sales Share by Application (2016-2021) Table 61. China Wireless Headset for Gaming Revenue (US$ Million) Market Share by Application (2016-2021) Table 62. China Wireless Headset for Gaming Price (US$/Unit) by Application (2016-2021) Table 63. China Wireless Headset for Gaming Sales (K Units) by Application (2022-2027) Table 64. China Wireless Headset for Gaming Sales Share by Application (2022-2027) Table 65. China Wireless Headset for Gaming Revenue (US$ Million) Market Share by Application (2022-2027) Table 66. China Wireless Headset for Gaming Revenue Share by Application (2022-2027) Table 67. China Wireless Headset for Gaming Price (US$/Unit) by Application (2022-2027) Table 68. North America Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units) Table 69. North America Wireless Headset for Gaming Sales Market Share by Country (2016-2021) Table 70. North America Wireless Headset for Gaming Revenue by Country (2016-2021) & (US$ Million) Table 71. North America Wireless Headset for Gaming Revenue Market Share by Country (2016-2021) Table 72. Asia Pacific Wireless Headset for Gaming Sales by Region (2016-2021) & (K Units) Table 73. Asia Pacific Wireless Headset for Gaming Sales Market Share by Region (2016-2021) Table 74. Asia Pacific Wireless Headset for Gaming Revenue by Region (2016-2021) & (US$ Million) Table 75. Asia Pacific Wireless Headset for Gaming Revenue Market Share by Region (2016-2021) Table 76. Europe Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units) Table 77. Europe Wireless Headset for Gaming Sales Market Share by Country (2016-2021) Table 78. Europe Wireless Headset for Gaming Revenue by Country (2016-2021) & (US$ Million) Table 79. Europe Wireless Headset for Gaming Revenue Market Share by Country (2016-2021) Table 80. Latin America Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units) Table 81. Latin America Wireless Headset for Gaming Sales Market Share by Country (2016-2021) Table 82. Latin Americaa Wireless Headset for Gaming Revenue by Country (2016-2021) & (US$ Million) Table 83. Latin America Wireless Headset for Gaming Revenue Market Share by Country (2016-2021) Table 84. Middle East and Africa Wireless Headset for Gaming Sales by Country (2016-2021) & (K Units) Table 85. Middle East and Africa Wireless Headset for Gaming Sales Market Share by Country (2016-2021) Table 86. Middle East and Africa Wireless Headset for Gaming Revenue by Country (2016-2021) & (US$ Million) Table 87. Middle East and Africa Wireless Headset for Gaming Revenue Market Share by Country (2016-2021) Table 88. Sennheiser Corporation Information Table 89. Sennheiser Description and Business Overview Table 90. Sennheiser Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 91. Sennheiser Wireless Headset for Gaming Product Table 92. Sennheiser Recent Development Table 93. Sony Corporation Information Table 94. Sony Description and Business Overview Table 95. Sony Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 96. Sony Product Table 97. Sony Recent Development Table 98. Logitech Corporation Information Table 99. Logitech Description and Business Overview Table 100. Logitech Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 101. Logitech Product Table 102. Logitech Recent Development Table 103. Somic Corporation Information Table 104. Somic Description and Business Overview Table 105. Somic Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 106. Somic Product Table 107. Somic Recent Development Table 108. Razer Corporation Information Table 109. Razer Description and Business Overview Table 110. Razer Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 111. Razer Product Table 112. Razer Recent Development Table 113. SteelSeries Corporation Information Table 114. SteelSeries Description and Business Overview Table 115. SteelSeries Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 116. SteelSeries Product Table 117. SteelSeries Recent Development Table 118. Audio-Technica Corporation Information Table 119. Audio-Technica Description and Business Overview Table 120. Audio-Technica Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 121. Audio-Technica Product Table 122. Audio-Technica Recent Development Table 123. Kotion Electronic Corporation Information Table 124. Kotion Electronic Description and Business Overview Table 125. Kotion Electronic Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 126. Kotion Electronic Product Table 127. Kotion Electronic Recent Development Table 128. Trust International Corporation Information Table 129. Trust International Description and Business Overview Table 130. Trust International Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 131. Trust International Product Table 132. Trust International Recent Development Table 133. Creative Technology Corporation Information Table 134. Creative Technology Description and Business Overview Table 135. Creative Technology Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 136. Creative Technology Product Table 137. Creative Technology Recent Development Table 138. Thrustmaster Corporation Information Table 139. Thrustmaster Description and Business Overview Table 140. Thrustmaster Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 141. Thrustmaster Product Table 142. Thrustmaster Recent Development Table 143. Big Ben Corporation Information Table 144. Big Ben Description and Business Overview Table 145. Big Ben Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 146. Big Ben Product Table 147. Big Ben Recent Development Table 148. PDP-Pelican Corporation Information Table 149. PDP-Pelican Description and Business Overview Table 150. PDP-Pelican Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 151. PDP-Pelican Product Table 152. PDP-Pelican Recent Development Table 153. Mad Catz Corporation Information Table 154. Mad Catz Description and Business Overview Table 155. Mad Catz Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 156. Mad Catz Product Table 157. Mad Catz Recent Development Table 158. Cooler Master Corporation Information Table 159. Cooler Master Description and Business Overview Table 160. Cooler Master Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 161. Cooler Master Product Table 162. Cooler Master Recent Development Table 163. KYE System Corp (Genius) Corporation Information Table 164. KYE System Corp (Genius) Description and Business Overview Table 165. KYE System Corp (Genius) Wireless Headset for Gaming Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 166. KYE System Corp (Genius) Product Table 167. KYE System Corp (Genius) Recent Development Table 168. Wireless Headset for Gaming Market Trends Table 169. Wireless Headset for Gaming Market Drivers Table 170. Wireless Headset for Gaming Market Challenges Table 171. Wireless Headset for Gaming Market Restraints Table 172. Wireless Headset for Gaming Customers List Table 173. Wireless Headset for Gaming Distributors List Table 174. Research Programs/Design for This Report Table 175. Key Data Information from Secondary Sources Table 176. Key Data Information from Primary Sources List of Figures Figure 1. Wireless Headset for Gaming Product Picture Figure 2. Global Wireless Headset for Gaming Sales Market Share by Type in 2020 & 2027 Figure 3. Infrared Product Picture Figure 4. M Wave Product Picture Figure 5. Decimeter Wave Product Picture Figure 6. Global Wireless Headset for Gaming Sales Market Share by Application in 2020 & 2027 Figure 7. Personal Use Figure 8. Commercial Use Figure 9. Wireless Headset for Gaming Report Years Considered Figure 10. Global Wireless Headset for Gaming Market Size, (US$ Million), 2016 VS 2021 VS 2027 Figure 11. Global Wireless Headset for Gaming Market Size 2016-2027 (US$ Million) Figure 12. Global Wireless Headset for Gaming Sales 2016-2027 (K Units) Figure 13. Global Wireless Headset for Gaming Market Size Market Share by Region: 2021 Versus 2027 Figure 14. Global Wireless Headset for Gaming Sales Market Share by Region (2016-2021) Figure 15. Global Wireless Headset for Gaming Sales Market Share by Region in 2020 Figure 16. Global Wireless Headset for Gaming Revenue Market Share by Region (2016-2021) Figure 17. Global Wireless Headset for Gaming Revenue Market Share by Region in 2020 Figure 18. Global Wireless Headset for Gaming Sales Share by Manufacturer in 2020 Figure 19. The Top 10 and 5 Players Market Share by Wireless Headset for Gaming Revenue in 2020 Figure 20. Wireless Headset for Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 21. Global Wireless Headset for Gaming Sales Market Share by Type (2016-2021) Figure 22. Global Wireless Headset for Gaming Sales Market Share by Type in 2020 Figure 23. Global Wireless Headset for Gaming Revenue Market Share by Type (2016-2021) Figure 24. Global Wireless Headset for Gaming Revenue Market Share by Type in 2020 Figure 25. Global Wireless Headset for Gaming Sales Market Share by Application (2016-2021) Figure 26. Global Wireless Headset for Gaming Sales Market Share by Application in 2020 Figure 27. Global Wireless Headset for Gaming Revenue Market Share by Application (2016-2021) Figure 28. Global Wireless Headset for Gaming Revenue Market Share by Application in 2020 Figure 29. China Wireless Headset for Gaming Sales Growth Rate 2016-2027 (K Units) Figure 30. China Wireless Headset for Gaming Revenue Growth Rate 2016-2027 (US$ Million) Figure 31. China Wireless Headset for Gaming Market Share in Global Market 2016-2027 Figure 32. China 5 and 10 Largest Wireless Headset for Gaming Players Market Share by Revenue in Wireless Headset for Gaming in 2020 Figure 33. China Wireless Headset for Gaming Revenue Share by Type (2016-2021) Figure 34. China Wireless Headset for Gaming Revenue Growth Rate by Type in 2016 & 2020 Figure 35. China Wireless Headset for Gaming Revenue Share by Application (2016-2021) Figure 36. China Wireless Headset for Gaming Revenue Growth Rate by Application in 2016 & 2020 Figure 37. North America Wireless Headset for Gaming Sales Growth Rate 2016-2021 (K Units) Figure 38. North America Wireless Headset for Gaming Revenue Growth Rate 2016-2021 (US$ Million) Figure 39. North America Wireless Headset for Gaming Sales Market Share by Country in 2020 Figure 40. North America Wireless Headset for Gaming Revenue Market Share by Country in 2020 Figure 41. U.S. Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 42. U.S. Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 43. Canada Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 44. Canada Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 45. Europe Wireless Headset for Gaming Sales Growth Rate 2016-2021 (K Units) Figure 46. Europe Wireless Headset for Gaming Revenue Growth Rate 2016-2021 (US$ Million) Figure 47. Europe Wireless Headset for Gaming Sales Market Share by Country in 2020 Figure 48. Europe Wireless Headset for Gaming Revenue Market Share by Country in 2020 Figure 49. Germany Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 50. Germany Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 51. France Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 52. France Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 53. U.K. Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 54. U.K. Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 55. Italy Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 56. Italy Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 57. Russia Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 58. Russia Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 59. Asia Pacific Wireless Headset for Gaming Sales Growth Rate 2016-2021 (K Units) Figure 60. Asia Pacific Wireless Headset for Gaming Revenue Growth Rate 2016-2021 (US$ Million) Figure 61. Asia Pacific Wireless Headset for Gaming Sales Market Share by Region in 2020 Figure 62. Asia Pacific Wireless Headset for Gaming Revenue Market Share by Region in 2020 Figure 63. China Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 64. China Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 65. Japan Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 66. Japan Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 67. South Korea Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 68. South Korea Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 69. India Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 70. India Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 71. Australia Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 72. Australia Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 73. Taiwan Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 74. Taiwan Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 75. Indonesia Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 76. Indonesia Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 77. Thailand Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 78. Thailand Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 79. Malaysia Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 80. Malaysia Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 81. Philippines Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 82. Philippines Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 83. Vietnam Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 84. Vietnam Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 85. Latin America Wireless Headset for Gaming Sales Growth Rate 2016-2021 (K Units) Figure 86. Latin America Wireless Headset for Gaming Revenue Growth Rate 2016-2021 (US$ Million) Figure 87. Latin America Wireless Headset for Gaming Sales Market Share by Country in 2020 Figure 88. Latin America Wireless Headset for Gaming Revenue Market Share by Country in 2020 Figure 89. Mexico Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 90. Mexico Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 91. Brazil Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 92. Brazil Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 93. Argentina Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 94. Argentina Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 95. Middle East and Africa Wireless Headset for Gaming Sales Growth Rate 2016-2021 (K Units) Figure 96. Middle East and Africa Wireless Headset for Gaming Revenue Growth Rate 2016-2021 (US$ Million) Figure 97. Middle East and Africa Wireless Headset for Gaming Sales Market Share by Country in 2020 Figure 98. Middle East and Africa Wireless Headset for Gaming Revenue Market Share by Country in 2020 Figure 99. Turkey Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 100. Turkey Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 101. Saudi Arabia Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 102. Saudi Arabia Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 103. UAE Wireless Headset for Gaming Sales Growth Rate (2016-2021) (K Units) Figure 104. UAE Wireless Headset for Gaming Revenue Growth Rate (2016-2021) (US$ Million) Figure 105. Wireless Headset for Gaming Value Chain Figure 106. Channels of Distribution Figure 107. Distributors Profiles Figure 108. Bottom-up and Top-down Approaches for This Report Figure 109. Data Triangulation Figure 110. Key Executives Interviewed
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