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eSports is a form of competition using video games. Most commonly, eSports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Betting on eSports is more or less identical to betting on traditional sports, with the caveat that the eSports betting product is far less developed than the traditional sports betting product. Players can choose between cash-based or skins-based sites when betting on eSports matches.
The global market for eSports Betting is estimated to increase from US$ 422.9 million in 2021 to reach US$ 1440.9 million by 2028, exhibiting a CAGR of 19.1% during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The key players operating into global eSports betting market are Entain, Kindred Group, Bet365, William Hill and Dafabet, etc. The top five players hold a share about 36%. Europe is the largest producer of eSports betting, holds a share over 40%, followed by North America and Southeast Asia. The largest market is Europe, holds a share about 45%, followed by Asia Pacific and North America, with around 33% and 14% market share respectively.
Report Coverage
This latest report provides a deep insight into the global eSports Betting market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global eSports Betting market, with both quantitative and qualitative data, to help readers understand how the eSports Betting market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the eSports Betting market and forecasts the market size by Game Type (League of Legends, Dota 2 and CS: GO), by Player Age (Ages 18-25, Ages 26-30 and Ages 31 and Above,), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by game type
League of Legends
Dota 2
CS: GO
Others
Segmentation by player age
Ages 18-25
Ages 26-30
Ages 31 and Above
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Chapter Introduction
Chapter 1: Scope of eSports Betting, Research Methodology, etc.
Chapter 2: Executive Summary, global eSports Betting market size and CAGR, eSports Betting market size by region, by game type, by player age, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: eSports Betting revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global eSports Betting revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by game type, and player age.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global eSports Betting market size forecast by region, by country, by game type, and player age
Chapter 13: Comprehensive company profiles of the leading players, including William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc.
Chapter 14: Research Findings and Conclusion
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