Gamified LMS for eLearning Market
This report contains market size and forecasts of Gamified LMS for eLearning in Global, including ... Read More
This report contains market size and forecasts of Gamification in Online Learning in Global, including the following market information:
Global Gamification in Online Learning Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Gamification in Online Learning market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Cloud Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Gamification in Online Learning include TalentLMS, Docebo, Learning Pool, iSpring Learn, Tovuti LMS, Rockstar, Thinkific, KREDO and UpsideLMS, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gamification in Online Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gamification in Online Learning Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Gamification in Online Learning Market Segment Percentages, by Type, 2021 (%)
Cloud Based
Web Based
Global Gamification in Online Learning Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Gamification in Online Learning Market Segment Percentages, by Application, 2021 (%)
SMEs
Large Enterprises
Global Gamification in Online Learning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Gamification in Online Learning Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gamification in Online Learning revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Gamification in Online Learning revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
TalentLMS
Docebo
Learning Pool
iSpring Learn
Tovuti LMS
Rockstar
Thinkific
KREDO
UpsideLMS
SAP Litmos
Adobe Captivate Prime
eFront
Paradiso
Growth Engineering
EdApp
Mambo.IO
Funifier
Code of Talent
Gametize
Hurix Digital
GoSkills
ProProfs
Hoopla
This report contains market size and forecasts of Gamified LMS for eLearning in Global, including ... Read More
This report contains market size and forecasts of Employee Gamification Platform in Global, inclu ... Read More
This report contains market size and forecasts of Employee Gamification Software in Global, inclu ... Read More
This report contains market size and forecasts of Enterprise Gamification Software in Global, inc ... Read More